2nd Job Classes 2

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[edit] Crusader

Trained to prepare for the holy war since childhood, he/she begins with great powers.

As opposed to other Knights, he/she has pledged to serve God. Any hardship or pain is considered the way to God and he/she fights with all strength even overcoming death.

Never forgetting to praise God, he/she has the humbleness to turn all his good doings towards God, allowing them to use miraculous powers.

Exceptionally good at using a shield in battle, he/she has natural talents in defending and uses these skills at the battlefront, avoiding crises and moving forward.

After reading King Tristan III's notice recruiting adventurers, he/she decides to join to let the world know of the Church, and also to gather others that would join him/her in preparing for the holy war.

Unlike Knights the cursader is the defensive player. They are made to be tanks. They have a very powerful move called Grand Cross which is one of the best emperium guard skills since it hits so hard. They have 3 types of builds: Shield, Spear and Grand cross. They are well balanced but you need to know what you are building to be effective. They can get the skill heal, not as good as priest's but very nice. A good tip of advice, they rely on good equips and lots of potions.

[edit] Rogue

Enhancing his/her skills learned from the days as a neighborhood ruffian, everybody avoids his/her eyes. Living in dullness, he/she decides to join the adventurers gathered by King Tristan III, thinking maybe the skills would work on monsters as well.

As a ruffian would be, he/she can take off an opponent's armor and take the weapon before the opponent even has the chance to notice, and is excellent with a dagger.

Also, while attacking, he/she is able use various other skills automatically. When the opponent is strong, he/she becomes sneaky. When the opponent is weak, he/she becomes peculiarly strong and has many other strange characteristics.

Others cannot understand and some watch with fright, but in reality, if he/she gets mad, nothing in sight can be considered safe.

[edit] Alchemist

Active in fields from ancient biotechnology to combining and creating mixtures, he/she joins the adventurers recruited by King Tristan III to perfect his/her biotechnology, and in the end, to successfully summon a Homunculus.

The potions he/she makes have much better effects than those sold in stores.

The advanced biotechnology also allows summonning of monsters that will help you.

He/She continuously gathers materials and researches up to this day, amongst the many adventurers, in order to create biotechnology's greatest advantages, homunculus.

Alchemist is the alternate secondary job class for Merchant. They specialize in using potions and other materials to support, and destroy, players, monsters, and items. They are more dedicated around support than offense, unlike Blacksmith, though if you find the right way to play them, they can be pretty dangerous fighters.

They can summon fighting pets, as well, called Homunculi. Each type of Homunculus is different.

[edit] Dancer or Bard

With the magic of music at their command, the Bard and Dancers raise the spirit of the people they favor and can cause misfortune to those who despair them.

Their magical singing and dancing spread throughout Rune-Midgarts where King Tristan III hears as well. The King invites the Bard to perform. Impressed by his amazing talents, he asks the Bard to join the adventurers, and so he joins the journey.

Dancers and Bards are very simalar in the way they work and thier AI mechanics. They may be differant classes, but it's really the same one -- One for females, one for males.

A special skill, unknown whether it's for Gypsy and Clown or Bard and Dancer, is called Ragnarök. It's extremely hard to unlock and we're not really even sure if it exists anymore.

[edit] Sage

Unlike Wizards, Sages specializes in "debuffing" there enemies rather than killing them with the mighty force of nature.

Although Sages may not be as strong as Wizards, they can destroy the enemie's spiritual force, reducing them into a skill-less pawn.

Wizards may be able to cast the godly powers of storm gust, meteor storm, and lord of vermillion, but Sages can paralyze there enemies and use the fullest power of the three basic bolt spells into their own advantage. The books and staff they weild also enhance the speed of there magics by there ability called "Auto-Spell"

One day, after reading King Tristan III's notice recruiting adventurers, the organization decides to send sages to help King Tristan III, a great financial supporter that never seeks to hold back.

Sages deal a great amount of damage with the right combination of cards inserted into there wands/staff while at the same time absorbing and breaking the enemie's skill use. Although Sages may be a great source of debuffing, they are naturally supporters of the element wind, water, and fire with the help of the skills violent gale, deluge and volcano. Elemental enchantment are also possible for Sages with the right elemental stone, these enchantment can cause devastating damage to the enemy who's element is the opposite of the enchanted weapon.

Wizards may be able to kill dragons, but their health are low and can easily be depleted by a couple of blows from the monster, while Sages inherit protection against the power of dragons with their skill "Dragonology", this skill enables 30% damage deduction when mastered, it also enables an increase in intellectual statistic also known as INT.

[edit] Monk

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discliple to be able to change jobs.

For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called monks.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.

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