Creator

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Creator

Image:J4019_m_skill.gif

Info
Job Base: Alchemist
Job Type: Transcedend 2-2
Force
Max Base level: 255
Max Job level: 100
Job Change: Job Master
Pie
Max Base level: 99
Max Job level: 70
Job Change: Juno

Contents

[edit] Back Story

Creator is the transcended class of Alchemist also known for Biochemist*.A bit of a darker side of Alchemists, not only do they create potions, but they also are able to summon monsters to do their bidding. With their powerful potions, they now use the skills Acid Demonstration to deal high damage to those with high VIT and Full Chemical Protection to help stop their equipment from being destroyed by others.

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature.

To become a Biochemist, you must find a book called the 'Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhala so you can change your job through the lord knight job NPC. Also, you must be at least job level 40 as a transcendent 1st class character.

  • Biochemist name varies depending on the RO server.

[edit] Skills

Skills that is especially used by Creator Class. Platinum Quest Skills is not available for this job.

Skills Type Levels Short description
Image:Cr_slimpitcher.gif Slim potion Pitcher Supportive 10 This skill heals party and guild members with a thrown condensed potion.
Image:Cr_fullprotection.gif Full Chemical Protection Supportive 5 Chemical Protection Skills can be used at once.
Image:Cr_aciddemonstration.gif Acid Demonstration Offensive 5 Enemy's weapon and armor has chance to be destroyed.
Image:Cr_cultivation.gif Plant Cultivation Active 2 Can summon any plants or monster by chance of success.

[edit] Stats Bonuses

Bonuses acquired by Creator

JOB STR AGI VIT INT DEX LUK
1 0 0 0 0 1 0
2 0 0 0 0 1 0
3 0 0 0 0 1 1
4 0 0 0 0 1 1
5 0 1 0 0 1 1
6 1 1 0 0 1 1
7 1 0 0 0 1 1
8 1 1 0 0 1 2
9 1 1 1 1 1 2
10 1 1 1 1 2 2
11 1 1 1 1 2 2
12 1 1 1 1 2 2
13 1 1 1 2 2 2
14 1 1 1 2 2 2
15 1 1 1 2 3 2
16 1 1 1 2 3 2
17 1 1 1 2 3 2
18 1 2 1 2 3 2
19 1 2 1 2 3 2
20 1 2 1 2 3 3
21 1 2 1 2 3 3
22 1 2 1 3 3 3
23 1 2 1 3 4 3
24 1 2 1 3 4 3
25 1 2 1 3 4 4
26 1 2 1 3 4 4
27 1 3 1 3 4 4
28 1 3 1 3 4 4
29 1 3 1 3 4 4
30 1 3 1 4 4 4
31 2 3 1 3 4 4
32 2 3 1 3 4 4
33 2 3 2 3 4 4
34 2 3 2 3 4 5
35 2 3 2 4 5 5
36 2 3 2 4 5 5
37 2 3 2 4 5 5
38 2 4 2 4 5 5
39 2 4 2 4 5 5
40 2 4 2 4 5 5
41 2 4 2 4 6 5
42 2 4 2 4 7 5
43 2 4 2 4 8 5
44 2 4 2 4 8 5
45 2 4 2 4 8 6
46 2 4 2 5 8 6
47 2 4 2 5 9 6
48 2 4 2 5 9 6
49 2 4 2 5 10 6
50 2 4 2 5 10 6
51 2 4 2 5 10 7
52 2 4 2 5 10 8
53 3 4 2 5 10 8
54 3 5 2 5 10 8
55 3 5 2 5 10 8
56 3 5 2 5 11 8
57 3 5 2 5 12 8
58 3 5 2 5 12 8
59 3 5 2 6 12 8
60 3 5 2 6 12 9
61 3 5 3 6 12 9
62 3 5 3 6 12 9
63 3 5 3 6 13 9
64 3 5 3 6 13 10
65 3 5 3 6 13 10
66 4 5 3 6 13 10
67 4 6 3 6 13 10
68 4 6 3 7 13 10
69 4 6 3 7 13 11
70 4 6 3 7 14 11

[edit] Stat Advice

This is only an advice for stat build up.

Stat Description
Str Most Biochemists have little need for Strength, unlike their High Merchant predecessors. It has few uses for this class. You don't even need it to carry things, since you have a pushcart.
Agi Agility provides similar benefits to Biochemists as it does to other classes: less chance to be hit. Still, this is not as important as Intelligence or the like in terms of damage dealing, so this should not be the primary stat.
Vit Vitality gives the staying power most Biochemists may desire, but such power may also come from a lack of being hit from a high Agility, as well as higher attack speed, where Vitality lacks that extra benefit. A balance may exist between the two, however.
Int Intelligence is the primary (or close to it) stat for Biochemists. Many skills they have are based off of this stat, and as such, it should be quite high for this class, seeing as how Magical Attack/Defense is upped by this stat, and Max SP.
Dex Dexterity increases HIT rate, and faster attack rate overall. This makes the stat of prime importance to Biochemists, as a faster attack rate greatly increases damage output. and Biochemists absolutely *must* have this stat upped.
Luk Luck is used as much for Biochemists as it is for Alchemists.
  • The Stat Bonus Information is from ratemyserver.net
  • The Stat Advice is from strategywiki.org/wiki/Ragnarok_Online

[edit] Becoming A Creator

Creator/Biochemist Job Quest

Talk to the Librarian, pay him exactly 1,285,000z to get started. He will not accept your zeny if you have anything more or less than the required amount on you.

Requirement: You must be at base level 99, job level 50, used all your job skill points, is a 2-1 or 2-2 class, is not a super novice, ninja, gunslinger, soul linker, star gladiator or any other classes that does not have transcendent class.

01. Sage Castle is located at 11 o'clock direction in Juno

02. 'Book of Ymir' is located inside a room ahead of an NPC called Metheus Sylphe.

Now go all the way south until you see a stair leading down. Walk down the stair to enter the maze, there you have to find the Heart of Ymir. It contain the last piece of knowledge you need to open the Book of Ymir. Now you can go back to open the Book of Ymir.

03. The 'Book of Ymir' will teleport you to Valhala.

04. Find and talk to the NPC which is suited to your 2nd class.

Force

Same quest guide as stated above.

[edit] See also

[edit] Links

The informations stated here is based on the following link/s:

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