Elements
From DarkRO
[edit] Elements
- Neutral
- Water
- Earth
- Fire
- Wind
- Poison
- Holy
- Ghost
- Shadow
- Undead (NYI?)
This is the brief description and analysis of every element. This is important in High Wizards and those who use elements as a main tool for battle.
Neutral - From the word it self, it is neutral. Meaning there isn't any element here. It is usually a normal attack with a normal or neutral weapon. It only reduces its damage using your high defense or vit (stat) and by equiping Ghost Property armors. In monsters, neutral can't attack directly to the ghost property monsters. You need to use any other element to attack them. In pk, ghost property armors help to reduce its damage. A Develing Card could help also. Anyone who has low defense can easily be owned (killed) by this property.
Water - Also the same as ice property, it overwhelm the property fire, but is owned by the wind. Water property has a high damage on fire property monsters or players who equip fire property equips. Ice skills like cold bolt, storm gust etc. are examples. Ice converter which turns your weapon into a water property, also adds additional damage on neutral property monsters or players. You can only reduce its damage by equipping water property equips which gives you resistance and tolerance against it. One good example is the cold resist potion which gives you a tolerance to water property for a couple of minutes.
Earth - The element that overwhelms wind property, but owned by fire. If a monster or a player equips wind property eqips, then you must use an earth property weapon or skills to have high damage against them. Heaven's drive, earth spike, etc are the examples of earth element spells. Seismic converter turns your weapon into earth property. It can have a high damage against the players who have wind property equips and some additional damage on neutral property. In order to reduce its damage, you must equip an earth property equip which gives you tolerance and resistance against it. An earth resist pot (potion) can do.
Fire - The element that beats earth property, but owned by water. It is also effective against the earth property players and monsters. This element also has good damage against the undead equiped players or monsters, especially in glast heim. Fire bolt, meteor storm, etc are examples of fire property skills. Fire converter or flame converter turns your weapon into fire property. In order to reduce its damage, equip a fire element equip which gives you tolerance and resistance.
Wind - With lightning included, this element beats water property but is owned by earth. This element has high damage against the water type monsters or players especially in izlude dungeon or byalan island. Lightning bolt and jupitel thunder are examples of wind property skills. Wind converter enchants your weapon with wind property, which is effective against the players who equip water type equipment. Wind property equips can reduce its damage, building up resistance.
Poison - An element who uses a venom to destroy its enemies. It is believed it is under the earth property but has more differences. Assassins frequently use this element to enchant their weapons. It adds damage on other elements, plus it gives the target a special ailment called poisoned, which reduces its hp every second. Although it adds additional damage against other elements, players who equip a poison reducing equips or a poison property armor can repel this element.
Holy - An element which is also known as the light element. It possesses light property, and is the number one enemy of shadow property. It can repel the darkness, but can also be overwhelmed by it. Priests and paladins possess this element and greatly damage the undead property and shadow property. Aspersio skill can enhcant your weapon into a holy property. Equipment like holy property armor can repel its damage and shows miss to the user.
Ghosts - Sometimes refered to as a holy ghost property. This is not actually an element, but is considered as one of the elements in the game. It can reduce the damage of the neutral property monsters and players, but is owned by any of the elements. Some ghosts monsters don't receive a damage against neutral property weapons, unless you enchant it with other elements.
Shadow - Also refered to as the dark property. It is also the number one enemy of the light property. It can overwhelm the light, but can also be repelled by it. Players using cursed water, and enchant their weapons with dark property add additional damage against neutral and other elements and greatly damages the light, however, light property also greatly damages anyone who equip shadow property equipment.
Undead - An element which is believed to have come from the dark, but has differences. Like the ghost property, it is not actually an element, but is considered one in the game. This element can't be affected by stone curse and frost, and reduces the poison property damage, as well as the dark property. Light property greatly damages this element, and also receives some additional damages against the other elements.
NOTE: To ensure that your going to use the right element on a monster, check a database for its element property defenses.
[edit] External Links
[Element/Propertly Tables] RO Empire
