Soul Linker
From DarkRO
| Soul Linker | |
|
[[Image:]] | |
| Info | |
| Job Base: | Taekwon |
|---|---|
| Job Type: | Expanded Class |
| Pie | |
| Max Base level: | 99 |
| Max Job level: | 70 |
| Job Change: | Morroc |
Contents |
[edit] Back Story
Soul Linkers are taekwon boys and taekwon girls who have given up the martial art in favor of the continued development of their spiritual abilities. While they lose their ability to use taekwondo kicks in combat, the skills of this job focus on increasing the powers of other classes either by bestowing, temporarily, additional skills upon them or enhancing the potency ones they already have. Like taekwon boys, taekwon girls and taekwon masters, there is no formal guild for soul linkers.
[edit] Job Quest
- Go to Morroc, and find the tavern there. The tavern or bar is somewhere around 11:00, or North-west of the map.
- Find the NPC there named 'Little Kid'.
- After a few series of dialogues, you will be asked to gather the following items: 1 Witherless Rose, 1 3carat Diamond and 1 Immortal Heart.
- After you have gathered those, return and give them to the NPC. You will be sent into an empty room.
- Talk to the NPCs standing before you. There is no order needed.
- If you are satisfied with the NPC conversation, talk to the right NPC and select 'Become a Soul Linker'.
[edit] Skills
This is a list of skills only accessible after becoming Soul Linker. More basic skills can be found in the Taekwon class description page.
| Skills | Type | Levels | Short description |
|---|---|---|---|
| Alchemist Spirit | Supportive | 5 | Soullinks to Alchemists and Creators. |
| Monk Spirit | Supportive | 5 | Soullinks to Monks and Champions. |
| Star Gladiator Spirit | Supportive | 5 | Soullinks to Star Gladiators. |
| Sage Spirit | Supportive | 5 | Soullinks to Sages and Professors. |
| Crusader Spirit | Supportive | 5 | Soullinks to Crusaders and Paladins. |
| Super Novice Spirit | Supportive | 5 | Soullinks to Super Novices. |
| Knight Spirit | Supportive | 5 | Soullinks to Knights and Lord Knights. |
| Wizard Spirit | Supportive | 5 | Soullinks to Wizards and High Wizards. |
| Priest Spirit | Supportive | 5 | Soullinks to Priests and High Priests. |
| Bard and Dancer Spirits | Supportive | 5 | Soullinks to Bards, Clowns, Dancers and Gypsies. |
| Rogue Spirit | Supportive | 5 | Soullinks to Rogues and Stalkers. |
| Assassin Spirit | Supportive | 5 | Soullinks to Assassins and Assassin Cross. |
| Blacksmith Spirit | Supportive | 5 | Soullinks to Blacksmith and Whitesmith. |
| Hunter Spirit | Supportive | 5 | Soullinks to Hunters and Sni |
| Soul Linker Spirit | Supportive | 5 | Soullinks to Soul Linkers. |
| Kaizel | Active | 7 | Self-Resurrection |
| Kaahi | Active | 7 | Absorb damage and recover HP from each attack. |
| Kaupe | Active | 3 | One perfect evade upon activation. |
| Kaite | Active | 7 | Reflect all offensive and recovery magic back to the caster. |
| Kaina | Passive | 7 | Increase power of Enjoyable Rest & SP & decrease SP consumption of Es Skills. |
| Estin | Offensive | 7 | Es Magic that damages small sized enemies. |
| Estun | Offensive | 7 | Es Magic that damages medium sized enemies. |
| Esma | Offensive | 7 | Strong Es Magic that is augmented by Warm Wind. |
| Eswoo | Offensive | 7 | Es Magic that makes the targeted monster small, reducing their walking speed. |
| Eske | Offensive | 3 | Es Magic that triples the monsters attack power but halves their defense. |
| Eska | Offensive | 3 | Es Magic that endows a monster with a state similar to the Monk's Steel Body. |
| Rebirth Spirit | Supportive | 7 | Soullinks to reborn first class characters UP TO BaseLV 69. |
Alchemist Spirit (Skill ID# 445)
- Type: Support Max Level: 5
- Required For: Blacksmith Spirit (L1)
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Alchemists and Creators, giving them special buffs for the skill's duration.
- Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV% (if the Soul Linker is BaseLV 68, Potion Pitcher heals +68%.
- Allows usage of Berserk Pitcher skill.
- Alchemists having Pharmacy LV 10 are allowed to use Twilight Alchemy I.
- If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Alchemy II.
- If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Alchemy III.
- Type: Support Max Level: 5
- Required For: Priest Spirit (L1), Eska (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Monks and Champions, giving them special buffs for the skill's duration.
- The Raging Thrust attack becomes a 5x5 cell splash attack.
- SP Cost of combo skills is decreased.
- Allow SP regeneration in Fury state.
[[Star Gladiator Spirit (Skill ID# 448) iRO Name: TaeKwon Master Spirit]]
- Type: Support Max Level: 5
- Required For: Soul Linker Spirit (L1)
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Star Gladiators, allowing the usage of the "Union of the Sun, Moon and Stars" skill.
- Type: Support Max Level: 5
- Required For: Wizard Spirit (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Sages and Professors, allowing their Auto Spell Skill to always produce LV 10 Bolts if the Sage has learned that much in the Bolt Skill.
Crusader Spirit (Skill ID# 450)
- Type: Support Max Level: 5
- Required For: Knight Spirit (L1), Kaahi (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Crusaders and Paladins, making their Shield Boomerang never miss, do double the damage, and halving its after cast delay.
Super Novice Spirit (Skill ID# 451)
- Type: Support Max Level: 5
- Required For: Rebirth Spirit (L1)
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Super Novices, giving them special buffs for the skill's duration.
- Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
- Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
- Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staffs.
- Type: Support Max Level: 5
- Requirements: Crusader Spirit Level 1
- Required For: Eske (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Knights and Lord Knights, allowing those who have Two-Hand Quicken LV 10 to use One-Hand Quicken for the skill's duration.
- Type: Support Max Level: 5
- Requirements: Sage Spirit Level 1
- Required For: Kaite (L1), Estin (L1), Estun (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Wizards and High Wizards, allowing them to cast all Gemstone requiring Skills without using them up (however, it still requires the Wizard to have at least one of the respective Gemstone) for the skill's duration. When the Wizard has a "Crystal Fragment" while under this skill's effect, the item will be used, and any spells that were reflected back to you via Kaite will simply disappear instead of hitting you.
- Type: Support Max Level: 5
- Requirements: Monk Spirit Level 1
- Required For: Kaizel (L1), Kaahi (L1), Eswoo (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Priests and High Priests, boosting the power of Holy Light by +400% but also increasing its SP Cost by +400% for the skill's duration.
Bard and Dancer Spirits (Skill ID# 455)
- Type: Support Max Level: 5
- Required For: Hunter Spirit (L1)
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Bards, Clowns, Dancers and Gypsies, giving them special buffs for the skill's duration.
- All singing/dancing skills affect the Bard/Dancer him/herself.
- While singing/dancing the walking speed is increased.
- A Whistle and Humming linked.
- Assassin Cross of Sunset and Please Don't Forget Me linked.
- A Poem of Bragi and Fortune's Kiss linked.
- The Apple of Idun and Service for You linked. Linked means, if X skill is mastered, then Y skill can be used too while in "Spirit" mode.
- Type: Support Max Level: 5
- Requirements: Assassin Spirit Level 1
- Required For: Kaupe (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Rogues and Stalkers, giving them special buffs for the skill's duration.
- Dispell no longer removes your buffs.
- Potions created by someone who is high on the alchemist rank have their effect increased.
- STR bonus from Tunnel Drive will last 5 minutes and walking speed will also increase.
Assassin Spirit (Skill ID# 457)
- Type: Support Max Level: 5
- Required For: Rogue Spirit (L1).
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to Assassins and Assassins Cross, boosting their Sonic Blow by doubling its damage and halving the Cool Down for the skill's duration. However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)
Blacksmith Spirit (Skill ID# 458) Type: Support Max Level: 5 Requirements: Alchemist Spirit Level 1 SP Cost: 560 - SkillLV*60 Target: Player Range: 10 cells Cast Time: 1 sec After Cast Delay: 0.5 sec Duration: 100 + 50*SkillLV sec Effect: Soullinks to Blacksmiths and Whitesmiths, allowing them to use Full Adrenaline Rush if they have Adrenaline Rush LV5 for the skill's duration.
- Type: Support Max Level: 5
- Requirements: Bard and Dancer Spirits Level 1
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect: Soullinks to Hunters and Snipers, giving them special buffs for the skill's duration.
- Effectiveness of Beast Bane is increased by Hunters/Snipers STR.
- If Double Strafing is LV 10, a new skill, Beast Strafing, will be available.
Soul Linker Spirit (Skill ID# 461)
- Type: Support Max Level: 5
- Requirements: Star Gladiator Spirit Level 1
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to other Soul Linkers (you can not link to yourself), allowing them to use "Ka- Type" skills on any other class, for the skill's duration.
- Type: Active, Ka- Type Max Level: 7
- Requirements: Priest Spirit Level 1
- SP Cost: 130 - SkillLV*10
- Target: See below Range: 10 cells
- Cast Time: 5 - 0.5*SkillLV sec (not reduced by DEX)
- Duration: 1800 sec
- Effect:
- When you die, you are immediately resurrected with SkillLV*10% HP. After being resurrected Kaizel is dispelled but you have a 2 seconds lasting Kyrie Eleison buff. This skill has no effect in guild siege / WoE. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 10% HP at res
- 20% HP at res
- 30% HP at res
- 40% HP at res
- 50% HP at res
- 60% HP at res
- 70% HP at res
- Type: Active, Ka- Type Max Level: 7
- Requirements: Crusader Spirit Level 1, Priest Spirit Level 1
- SP Cost: 30
- Target: See below Range: 10 cells
- Cast Time: Instant After Cast Delay: 0.5 sec
- Duration: 1800 sec
- Effect:
- While this buff lasts, every time you are successfully attacked (skill attacks are not affected), it takes SkillLV*5 SP and heals SkillLV*200 HP. If you receive many attacks in a short time, the skill heal you for the total of the attacks (up to the heal limit). Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 5 SP taken, 200 HP healed
- 10 SP taken, 400 HP healed
- 15 SP taken, 600 HP healed
- 20 SP taken, 800 HP healed
- 25 SP taken, 1000 HP healed
- 30 SP taken, 1200 HP healed
- 35 SP taken, 1400 HP healed
- Type: Active, Ka- Type Max Level: 3
- Requirements: Rogue Spirit Level 1
- SP Cost: 10 + SkillLV*10
- Target: See below Range: 10 cells
- Cast Time: 0.5 sec After Cast Delay: 0.5 sec
- Duration: 600 sec
- Effect:
- Allows you to absolutely evade an enemy attack. Evade all types of attacks from players (normal, skills, spells), but for area multi-hit spells like LoV only the 1st hit is dodged. It only dodge normal attacks from mobs, not their skills. When you evade even once, the effect disappears. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 33% evade chance
- 66% evade chance
- 100% evade chance
- Type: Active, Ka- Type Max Level: 7
- Requirements: Wizard Spirit Level 1
- SP Cost: 70
- Target: Self Range: 10 cells
- Cast Time: 6.5 - SkillLV*0.5 sec
- Duration: SkillLV*60 sec, 600 sec for LV 7
- Effect:
- Reflects all offensive magic and Heal back to the caster. It does not reflect status skills (those that make no damage) like Stone Curse. LV 1-4 reflect once, LV 5-7 reflect twice before disappearing. If the Heal skill used on you gets reflected, the amount of healing done to the caster will be reduced. Will not reflect spells from Boss monsters and monsters above LV 80. Can only be used on yourself, your spouse, children or other Soul Linkers; if used on someone else, the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 1 reflect
- 1 reflect
- 1 reflect
- 1 reflect
- 2 reflect
- 2 reflect
- 2 reflect
- Type: Passive, Ka- Type Max Level: 7
- Requirements: Enjoyable Rest Level 1
- Effect:
- Increases the power of Enjoyable Rest by 30%+SkillLV*10% and Maximum SP by 30*SkillLV. Also, if your BaseLV is above 70, Kaina reduce Estin, Estun, Esma's SP Cost by 3*SkillLV%. If BaseLV is above 80, 5*SkillLV%. If BaseLV is above 90, 7*SkillLV% for max of 49%.
- Level Description
- +40% Enj.Rest +30 Maximum SP
- +50% Enj.Rest +60 Maximum SP
- +60% Enj.Rest +90 Maximum SP
- +70% Enj.Rest +120 Maximum SP
- +80% Enj.Rest +150 Maximum SP
- +90% Enj.Rest +180 Maximum SP
- +100% Enj.Rest +210 Maximum SP
- Type: Offensive, Es- Type Max Level: 7
- Requirements: Wizard Spirit Level 1
- Required For: Esma (L7).
- SP Cost: 16 + SkillLV*2
- Target: Monster Range: 10 cells
- Cast Time: 0.1 sec After Cast Delay: 0.5 sec
- Knockback: 2 cells (Except during Guild War Siege)
- Effect:
- Magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When LV 7 version of this skill is used, you can use Esma for next 3 seconds. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 10% MATK
- 20% MATK
- 30% MATK
- 40% MATK
- 50% MATK
- 60% MATK
- 70% MATK
- Type: Offensive, Es- Type Max Level: 7
- Requirements: Wizard Spirit Level 1
- Required For: Esma (L7).
- SP Cost: 16 + SkillLV*2
- Target: Monster Range: 10 cells
- Cast Time: 0.1 sec After Cast Delay: 0.5 sec
- Effect:
- Magical skill that attacks only Medium monsters. The affected monster is stunned for 2 sec. When this is used on Small monsters it won't stun them, but it will do full damage. When LV 7 version of this skill is used, you can use Esma for next 3 seconds. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- 5% MATK
- 10% MATK
- 15% MATK
- 20% MATK
- 25% MATK
- 30% MATK
- 35% MATK
- Type: Offensive, Es- Type Max Level: 10
- Requirements: Estin Level 7, Estun Level 7
- SP Cost: SkillLV*8
- Target: Monster Range: 10 cells
- Cast Time: 2 sec After Cast Delay: 0.5 sec
- Effect:
- Strong Magic attack that changes its element depending on Warm Wind. This skill can also be used (within 3 seconds) after casting any kind of "Spirit"-type buffs. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- (40+BaseLV%) x 1 Missile
- (40+BaseLV%) x 2 Missiles
- (40+BaseLV%) x 3 Missiles
- (40+BaseLV%) x 4 Missiles
- (40+BaseLV%) x 5 Missiles
- (40+BaseLV%) x 6 Missiles
- (40+BaseLV%) x 7 Missiles
- (40+BaseLV%) x 8 Missiles
- (40+BaseLV%) x 9 Missiles
- (40+BaseLV%) x 10 Missiles
- Type: Offensive, Es- Type Max Level: 7
- Requirements: Priest Spirit Level 1
- SP Cost: 85 - SkillLV*10
- Target: Monster Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: SkillLV sec
- Effect:
- Makes the monster small, greatly reducing their walking speed, but the size attribute is not affected. If this is used on a Boss-type monster, this skill only lasts 1/5 of normal time. If you use Eswoo on a monster that is already under this effect, it will cause you to be stunned for 10 seconds (reduced by VIT). "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Type: Offensive, Es- Type Max Level: 3
- Requirements: Knight Spirit Level 1
- SP Cost: 75 - SkillLV*20
- Target: Monster Range: 10 cells
- Cast Time: 4 - SkillLV sec After Cast Delay: 0.5 sec
- Duration: SkillLV*10 sec
- Effect:
- Increases monster's ATK by +300%, but halves their DEF. You can cast Esma within 3 seconds after using Eske. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- Lasts 10 sec
- Lasts 20 sec
- Lasts 30 sec
- Type: Offensive, Es- Type Max Level: 3
- Requirements: Monk Spirit Level 1
- SP Cost: 120 - SkillLV*20
- Target: Monster Range: 10 cells
- Cast Time: 4 - SkillLV sec After Cast Delay: 0.5 sec
- Duration: SkillLV*10 sec
- Effect:
- Forces the monster to have a state similar to Monk Steel Body, but without blocking the skills. MDEF is set to 90 and DEF change randomly every second, ASPD is not affected. Works on Boss and Miniboss type monsters. "Es" type magic can only be used on monsters. If it is used on a player character, nothing happens and the caster will be stunned for 0.5 sec (not reduced by VIT).
- Level Description
- Lasts 10 sec
- Lasts 20 sec
- Lasts 30 sec
[[Rebirth Spirit (Skill ID# 494) iRO Name: 2-1 Class Spirit]]
- Type: Support Max Level: 5
- Requirements: Super Novice Spirit Level 1
- SP Cost: 560 - SkillLV*60
- Target: Player Range: 10 cells
- Cast Time: 1 sec After Cast Delay: 0.5 sec
- Duration: 100 + 50*SkillLV sec
- Effect:
- Soullinks to reborn first class characters UP TO BaseLV 69, if any of their stats is lower than (BaseLV of target-10), these stats will be increased up to the afore mentioned value, but the increase will not be greater than +50. Bonuses last for the skill's duration.
[edit] Stats bonuses
Those are the stats bonuses you receive as you increase your base level. The table shows the total number of each of the stats after reaching the max level.
| STR | AGI | VIT | INT | DEX | LUK | |
|---|---|---|---|---|---|---|
| Force | {{{f-str}}} | {{{f-agi}}} | {{{f-vit}}} | {{{f-int}}} | {{{f-dex}}} | {{{f-luk}}} |
| Pie | +0 | +0 | +6 | +12 | +12 | +0 |
[edit] Custom modifications
[edit] Pie
None.
